How Can Games Help My Organization?
Games from my list have been used successfully by many professional organizations, including New York University’s Game Center Open Library, Columbia University, City University of New York, Maricopa Community Colleges, Rochester’s Museum of Play, and the Game Library of the Genesee Valley Educational Partnership (just to name a few). To read about how these organizations are enhancing their curriculums and teacher training with games, or to see a list of the K-12 common core standards board games are teaching, click here.
But the sum of it is: schools and teachers like games because they motivate students, or because playing games suggest ways for teachers to “game up” their regular exercises. In fact, I’ve seen directors of Teaching and Learning Centers (and of libraries) often purchase games from my core list to use in highly creative group collaboration settings (such as professional development workshops), or to create lending libraries. (Here’s the blog site of one teacher who regularly asks her 6-8th grade students to design and modify games also on my list). Companies like games because of all the online research that proves game-based learning is an affordable way to motivate employees (see this NY Times article), or because they want to create quick pen-and-paper training simulations. Finally, game designers who wish to break into the educational games market can help themselves by studying games containing the best mechanics for teaching. (Click here to read an excellent article by Eric Zimmerman arguing this.)